Game Making with Blender and Building in Unity and Godot

What you’ll learn:

  • Learn how to model environment assets using Blender
  • Be able to create interesting tileable worlds in Unity and Godot
  • Be able to make environment pieces tile together seamlessly
  • Understand a low-poly cartoon workflow for indie games
  • Build assets with performance and games in mind

Requirements:

  • A basic understanding of Blender is helpful, although not mandatory
  • Some familiarity of Unity or Godot is useful – though most all you need will be covered

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