What you’ll learn:
- Learn how to model environment assets using Blender
- Be able to create interesting tileable worlds in Unity and Godot
- Be able to make environment pieces tile together seamlessly
- Understand a low-poly cartoon workflow for indie games
- Build assets with performance and games in mind
Requirements:
- A basic understanding of Blender is helpful, although not mandatory
- Some familiarity of Unity or Godot is useful – though most all you need will be covered