Unreal Engine 5 – Lighting for Beginners & Cinematics!

What you’ll learn

  • How to Install UE5, Download Marketplace/FAB Assets, and Navigate the Engine.
  • How to use Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds.
  • Lighting for exterior level, set up Post Process Volume, and build a cinematic lighting system from scratch.
  • Building a system for an Interior Level, creating Light Reference BP, understanding HDRI features, and controlling the Lumen.
  • How to create a 3A Lighting Scene with Lumen and build a realistic God Rays effect in minutes.
  • How to work with Point Light, Rectangular Light, Spot Light, and Emissive Materials. Create & understand Sublevels.
  • How to build a lighting scenario in a Studio, using 1-light technique and multiple light sources.
  • How to create a GOBO Lighting Material and use IES Textures.
  • Tips and rare, practical advices, rendering options for PNG, EXR, and Path Tracing.

Hello, my name is Martin Grochowiak. I have been involved in photography, 2D and 3D graphics for years. I specialize in working with Unreal Engine 5, and over the years, I’ve had the pleasure of creating and leading projects for many companies, primarily in the video game industry, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I’ve gained, often through sleepless nights, I aim to pass on to aspiring artists in my courses, who find themselves in the same place where I once started my journey.

Navigating through tutorials and seeking essential information, I’ve often spent countless hours on unverified solutions that contradicted industry standards. I am confident that my courses will save you a lot of time and help you quickly acquire valuable new skills. Knowledge and skills are the greatest assets on the path to mastery.

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